Additionally, the player level itself is being reworked to be a sum of a player’s total levels across all heroes. The level cap for heroes is being removed, and the XP requirements are being reworked so that level ups will be much more frequent for higher level heroes (see graph below). Leveling is getting a big overhaul in Heroes 2.0. ![]() That’s all about to change, the result is a system that’s going to look a whole lot more like Overwatch than League of Legends. With a few exceptions – most notably every hero’s one master skin – cosmetics are locked away in the cash shop. ![]() Like most MOBAs, Heroes currently keeps players engaged with the eternal pursuit of ladder rankings, rewarding a slow drip of currency that can be used to unlock new characters for free. Essentially, Heroes 2.0 is a radical revamp of Heroes of the Storm’s reward structures to add long term incentives to keep players engaged.
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